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Ray Tracing Gems II
Date Issued
2021
Author(s)
Adam Marrs, Peter Shirley, Ingo Wald (editors)
DOI
https://doi.org/10.1007/978-1-4842-7185-8
Abstract
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains. Case studies from developers and studios who have shipped products that use real-time ray tracing.. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing). High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
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