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The Effects of Using Games on EFL Students’ Speaking Performances
Journal
International Journal of English Linguistics
ISSN
1923-8703
1923-869X
Date Issued
2019
Author(s)
Pham Vu Phi Ho
Nguyen Minh Thien
Nguyen Thi My An
Nguyen Ngoc Hoang Vy
DOI
10.5539/ijel.v10n1p183
Abstract
This study investigated the effects of employing games on students’ speaking performances in the classroom. 74 non-English major students, 36 students from the Tourism and Travel Management and 38 from the Office Management major from Tra Vinh University, participated in the study. The control group was trained with the methods of P-P-P (presentation, practice, and production) while the experimental group was trained with the same process but using selective games in the learning processes. Data collection was from the pre- vs. post-tests, questionnaire and interviews for analysis. The findings revealed that using games in the speaking classrooms, the students were motivated in the learning process and their speaking skills improve remarkably. The current study suggested teachers in the research context to apply gaming activities as an effective method to improve students’ participation in the learning processes.
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